Ultimately, the family, along with their house and town, are rolled up in the katamari that is used to remake the moon. The father, an astronaut, is unable to go to the moon after it is wiped out by the King, and the daughter, whose name is Michiru, "senses" the Prince's work-she can feel when each constellation returns to the sky. Ī side-story follows the Hoshino family as the Prince works at his tasks. The Prince is successful, and the universe is returned to normal. Despite acknowledging his mistake, the King charges his five-centimeter-tall son, the Prince, to go to Earth with a "katamari"-a magical ball that allows anything smaller than it to stick to it and make it grow-and collect enough material for him to recreate the stars and the Moon. In a drunken stupor, an eccentric, god-like entity called the King of All Cosmos destroys all the stars, Earth's Moon and other such celestial bodies in the universe, save for Earth itself. A high-definition remaster of the game, Katamari Damacy Reroll, was released on Windows and Nintendo Switch in December 2018, on PlayStation 4 and Xbox One in November 2020, on Amazon Luna in March 2021, and on Stadia in September 2021. Some critics have hailed it as a cult classic and one of the greatest video games of all time, praising its gameplay, replay value, humor, originality, and shibuya-kei soundtrack. Its success led to the creation of the greater Katamari franchise, and inspired numerous subsequent games imitating its quirky, colorful charm. Katamari Damacy was well-received in Japan and North America, becoming a surprise hit and winning several awards. Katamari Damacy 's story, settings and characters are highly stylized and surreal, often both celebrating and satirizing facets of Japanese culture. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were inadvertently destroyed by his father, the King of All Cosmos. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million. It was released in Japan in March 2004 and in North America in September 2004. 'Clump Spirit') is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2.
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